April 06, 2006

Substantiated Again

"So it's time to reconsider games, to recognize what's different about them and how they benefit - not denigrate - culture. Consider, for instance, their "possibility space": Games usually start at a well-defined state (the setup in chess, for instance) and end when a specific state is reached (the king is checkmated). Players navigate this possibility space by their choices and actions; every player's path is unique. "

Wired Magazine editor Wil Wright goes into the second generation, second life concepts on how attention toward computer and video games can be focused to attune the creative. Once the methods are developed, the approach should give us a hunt and peck, trial and error method for the approach of science fact. (major repetition) A virtual second life computer simulation can work through the potentials of the first life realities and allow the user to avoid bad choices (if they wish). But will still dominates in the end, and reality, while played like a game, does not allow you to roll back to a good departure point and try again.

If you like games, then games theory applied to science should be your forte'. The Zone school at ONRRI will kick officially on October 1, 2006. The build-up is getting exciting already. Salinity is on-line at 1:00 pm today at the lecturehall, if you want a preview of what the future of asynchronous education holds.

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