May 05, 2007

Games to play

Received a new deck to play with. A set of sixty-four sacred geometry tarot cards. As i get comfortable with the feel, i can read golden mean spirals in fibronacci series. The first cutting of the deck produced a field of eight that began with metatron's cube and ended in infinity. Perhaps that's just a commentary on lemme's poetry.

I also have the opportunity to apply games theory on an experimental basis. If anybody knows any neat five dice games, i would be very interested in exchange. I know the rules to ship-captain-crew.

Roll the dice three times. On the first role, if there is a six, set it aside as your ship. If not roll the second roll. If there is a ship
, look for a five to be captain. If not, roll four dice as the second roll, saving the ship. If there is a ship and a captain, then look for a four to be the crew. If no crew, roll the three remaining dice. If there is a ship, a captain and a crew, then the remaining two dice are the complement of the crew - maximum twelve. Each player gets three roles, order is important. Must have ship first, then captain, then crew - all can be gathered on the same roll in sequence.

Now you know the rules too. Enjoy Cinco de Mayo

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