March 06, 2012

Game Theory - 4

When we are building something that relies on pieces that need to hold up under difficult conditions, we check the integrity of the parts under great scrutiny before we use them. If a wire is bad, or a gear misses a thread, we reject the part outright, rather than take the risk of getting things going and having it all grind to a halt. It is part of doing out homework. If it is broken, it gets tossed. (Similar to the data we toss when the protocol is breached).

Today, there seems to be an insistence toward using broken concepts in fixing the failing economic system. No amount of bailing wire and twine will hold this system together under the existing rules that configure a broken order. Anything that does not start with a different premise is doomed from the start and rewards the criminals for creating the crime. The monetary system, the legal system, the education system, the governance - none of it is based on anything more than the house of cards we call questionable - reality.

Anything created for a purpose is useless when the purpose of its creation has expired. When the perturbation is over, the system returns to normal. Imagine if pregnancy left women with the volume of being instead of returning the body to normal. But what is normal? Normal is a very well defined mathematical concept - but math is in the flux box, so that definition is off limits. Define normal. Is that normal for you or normal for everyone? What constitutes and exception? What frequency?

The time to look at things differently is upon us. The system wide insanity has encompassed our ability to discern reality. We rely on the MBA to provide instructions - but the focus of an MBA is to make money - at the cost of anything that costs. But the reality is that in this world, it takes money to make money and only money can make money - the Gates controls the traffic because he learned quickly that something simple duplicated billions and billions of times generates money and he worked the system to protect his bits. Shared commons has been dispersed - the reality of what used to be common reality is artificially imposed by a narrative that is broke and being strung together with super glue, bailing twine and duct tape.

This makes me neither angry, nor stupid. I feel sad, but i cannot be responsible for things beyond my level of ability to change. I love you, but tough love is, well, tough. I care to live light and no longer be weighed down by the group-think. The pursuit of happiness got co-opted to a pursuit of more, bigger, and all. Numbers got in the way of the meaning that they share.

The amount of disinformation in the base of congruence is such that the sum is greater than the individual parts - this leads to emergence of new behavior and we have to leave the old behaviors behind. I can do this for me. You can do this for you. We can help others do this for themselves, but only after we have gone through it and understand what the others will be going through. To recognize light, spend time in the dark. Get too comfortable in the dark, and you stop seeking the light. That does not mean the light is not there.


Chess is a light and dark battle. As pieces leave the grid of 64 - the value of the pieces remaining increases relative to their starting value. When all the pieces are gone and it is king and pawns vs king and pawns - we are at the end-game and there are books and books written about chess end-games. You can look at a position and see whether it is a win, loss or draw - but over the board, you still have to make the right moves to win a won game. The pawn moves to the eighth rank and like a chrysalis, it morphs into a queen (or an under-promotion, if i choose). The pawn has great value as a pawn, as most of the time it 's position is set to prevent the move of its counterpawn. There is plenty of game left in the endgame.

Soon the game ends and we reset the pieces and start a new game, with different border conditions, called limits. Human behavior has its own limits according to culture developed to keep people in their place. This social life is skewed by what we think - we attract people who think like us and don't associate with people who think too differently. This is natural and there is nothing wrong with this approach. It creates niches rather than a melting pot and is just another form of discourse. When we change, and truly change, we become isolated from our crowd, yet we also do not know most of what is out there, as far as other thought. They don't think like we do, but we don't think like we used to. Sounds like a challenge.

The nodes of common good need to be teased out of the information overload. The game Guru on the Mountaintop will accept single words to become the nodes for a game that is based in game theory and will create itself as it grows. I have a need to develop statistics and so i plan to launch new games within the context of old games and attempt to see how the numbers work when put through a different filter than base ten mathematics. I do not wish to work under a monetary model, but i do have to 'pay the bills' in the 'real' world. So there will be a pay-to-play part of the game, but since it isn't worked out yet, just know that it is coming. And post a single word for the guru - do not worry if your word was already posted - just kick in the response. If you do not wish to post here - find me at one of my social networks and post a word there. Or send me an e-mail. I will need a point of contact for each player as the game will develop - but at this point it is just in set-up v.1 and i need the help to get the maze framed.

Let me put in a plug here for games and game theory. Games are ways of suspending reality under a set of fixed rules and then using the rules to advantage. My favorite game of all time is Starweb from Flying Buffalo, Inc. - ah, it was so enticing that i would get my turn and melt away until i had it figured out - i waited with baited breath for the snail mail post that brought the coded information. Fifteen player with six character types and a balance that allowed a good player to win through cooperation - with some hugely depthful participation. There were distinct phases and the game could end at any time. I would be tempted to play again, but new games are required to teach lessons that our education system has forgotten - so i shall develop the game and see where it morphs.

The life we lead is up to us. You get what you asked for, but not in the form that you expected. People need surety, but life is serendipity and the more you allow freefall, the better the experience. Freefall was a junior high game that lasted for about five weeks, when somebody pushed the limits and hurt himself and caused panic. But it was as good as cliff-diving from Acapulco - which graced the wide world of sports about once a year and was so cool. Then there were thrills like bungee jumping and roller coasters and now - real life. Or should that be Reel Life - see you on YouTube?

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