Developing a new game to have some specific
flexible rules. The game is Golz – the
idea is to be able to set goals and then set up handicaps that can be defeated
to attain the goals. The idea would be
to develop sports and games into learning tools without having the stigma of
defeat. Games are always about winning
and losing, but the result really does not matter in the long run.
Statistics that are
measured from the games are measurements of things that matter. The ability to watch a game and then to know
what to look for to see progress in player performance is important to good
evaluation. The final score and the
record do not necessarily indicate the flow of any given game; over the long
run of measurements, the cream always rises.
Communities cannot allow
themselves to be skimmed of cream with no rewards. Human resources are developed at schools –
this whole concept is theft of service.
When you buy in as deeply as I did, you believe that service to the
state is an ultimate grace that you will be rewarded for. As you get deeper, you swallow it hook, line
and sinker and then ‘they’ have you – based on the sense of well being that
they developed in each kid in the school system.
There are some people who tell us to reach to
our inner child. I only know one person
(Sunshine) who has the innocence to be her inner child at will; the rest of us
are damaged by our psyche of fear-based learning – the ultimate end of defiance
was always a whack – sometimes subtle, sometimes overt.
Whacks are not good
results. When you get whacked, you feel
like your issue was never addressed; it was just rolled over. Force is never an acceptable solution in a
game that is not focused on power. The
role of the game changes depending on the position of the player. To keep some games fair, there will be
handicaps placed on accomplished players.
Fairness is not equality – it just means that everybody starts with the
same opportunity to win the game.
Internal consistency is important to each game;
the rules of the games will evolve with more iteration. As we learn how to play the games better, the
best players will have the opportunity to tweak the rules and to advance beyond
the role of player to the role of game-runner.
One of my goals is to
get people to think for themselves.
Another is to create a learning experience that creates interest and
effort by the fact that the play has something to take away after the game – a
skill, a philosophy and sometimes – a prize.
Golz will likely be a
membership cooperative, a club or maybe a league: I am not there yet. Golz will use the grid of 64 once it gets
going to have similar games function with common rules, such that the metrix
can be compared. The development of
units, techniques and styles of measurement will come from the creativity of
the players as measures of the ultimate goals.
Right now – freedom and liberty to enjoy
life, in the form of our own choosing – with equivalent rights and
responsibility, pending on trust sounds like a start. My personal goal is to see a system that
accommodates system development – rather than the one size fits all approach to
life, the universe and everything. I
seek truth. And a portable thumb.
Namaste’ Doc
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