May 18, 2012

The goals of Golz


  Developing a new game to have some specific flexible rules.  The game is Golz – the idea is to be able to set goals and then set up handicaps that can be defeated to attain the goals.  The idea would be to develop sports and games into learning tools without having the stigma of defeat.  Games are always about winning and losing, but the result really does not matter in the long run.
  Statistics that are measured from the games are measurements of things that matter.  The ability to watch a game and then to know what to look for to see progress in player performance is important to good evaluation.  The final score and the record do not necessarily indicate the flow of any given game; over the long run of measurements, the cream always rises.
  Communities cannot allow themselves to be skimmed of cream with no rewards.  Human resources are developed at schools – this whole concept is theft of service.  When you buy in as deeply as I did, you believe that service to the state is an ultimate grace that you will be rewarded for.  As you get deeper, you swallow it hook, line and sinker and then ‘they’ have you – based on the sense of well being that they developed in each kid in the school system.
  There are some people who tell us to reach to our inner child.  I only know one person (Sunshine) who has the innocence to be her inner child at will; the rest of us are damaged by our psyche of fear-based learning – the ultimate end of defiance was always a whack – sometimes subtle, sometimes overt.
  Whacks are not good results.  When you get whacked, you feel like your issue was never addressed; it was just rolled over.  Force is never an acceptable solution in a game that is not focused on power.  The role of the game changes depending on the position of the player.  To keep some games fair, there will be handicaps placed on accomplished players.  Fairness is not equality – it just means that everybody starts with the same opportunity to win the game.
  Internal consistency is important to each game; the rules of the games will evolve with more iteration.  As we learn how to play the games better, the best players will have the opportunity to tweak the rules and to advance beyond the role of player to the role of game-runner. 
  One of my goals is to get people to think for themselves.  Another is to create a learning experience that creates interest and effort by the fact that the play has something to take away after the game – a skill, a philosophy and sometimes – a prize.
  Golz will likely be a membership cooperative, a club or maybe a league: I am not there yet.  Golz will use the grid of 64 once it gets going to have similar games function with common rules, such that the metrix can be compared.  The development of units, techniques and styles of measurement will come from the creativity of the players as measures of the ultimate goals. 
  Right now – freedom and liberty to enjoy life, in the form of our own choosing – with equivalent rights and responsibility, pending on trust sounds like a start.  My personal goal is to see a system that accommodates system development – rather than the one size fits all approach to life, the universe and everything.  I seek truth.  And a portable thumb.

Namaste’  Doc

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